The Castlevania Adventure Konami

4 Customer reviews

$ 3 49

Product Description

  • Game Boy

Cartridge Only

Customer reviews(4)

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June 24, 2013
As an avid Castlevania collector and consummate fan I purchased this game in April and finally beat it last night. That is to say even for an experienced Castlevaniac used to a challenge this one was exceptionally difficult. Probably within the top two most difficult Vanias I've played, and the only thing keeping me from saying it's the most difficult is the fact that there are only four medium sized levels in the game.
The game is set a century before the original NES version and features Christopher Belmont as it's whip slinging, candle smashing protagonist. Apparently the resurrection of Dracula was extremely poorly timed for poor Christopher, as he seems to be still recovering from knee replacements in both legs. His movement speed is so slow, Simon seems like a long distance sprinter in comparison.
One annoying thing about this Gameboy Castlevania is that the developers often came very close, but ultimately refused to give in to a lot of classic Castlevania elements that make other entries in the series so familiar and comforting. There are no sub-weapons hidden in the game's candles, instead only whip power-ups, chrystals giving you 50 lousy points a piece, hearts which recover health rather than supplement sub-weapons, and occasionally extra lives placed only in secret or hard to reach areas. The enemies are similar in their lack of familiarity: the game has zombies, but they appear to be made out of mud or slime and are nothing like traditional ones, bats are present but behave much different then in traditional castlevanias, bone pillars have been replaced by stationary monster heads who shoot fireballs that bounce around the screen, and axe knights have been substituted by lightly armored freaks that throw actual boomerangs, rather than axes that move like boomerangs. The bosses are equally generic and unfamiliar.
Despite the horrendously slow pace, this game is a show-piece title for early game boy games in terms of graphics. The monsters all possess multiple frames of animation, and the backgrounds are detailed and distinguishable, with nice shading. Dracula actually looks a bit cooler than he does in the NES Castlevania. The game is a difficult but fundamentally sound platformer. Timing on jumps takes a bit of practice, but the only real complaint is the lack of depth as far as weapons. The first three bosses are all absurdly easy, with Dracula absurdly difficult, although very beatable once a good technique is developed. Getting enough shots at him in order to develop such a technique is the most tedious part.
All-in-all, even in '89, Adventure could have been a lot more compelling, but it is still an absolute must for collectors of the series such as myself. Just don't plan on beating it overnight.
March 30, 2017
This was a tremendous disappointment to me. I understand that gameboy games are limited, but this game was particularly aggravating to me. The hardest thing about this game is how pathetically difficult it is to control your character. I usually look at longplays on YouTube before I buy games, and this one looked okay, but you don't know how messed up the mechanics are until you play it yourself. For example, there's one level where your character has to jump from surface to surface, and if you fall you just go to the lower level and walk over and try it again. There's no danger, it's something that would be a no-brainer in a game like Mario or Sonic. But the jump mechanic is so bad that this part took me several tries, not because it was hard or dangerous, the only challenge is the bogus controls.
I am not pleased and I do not recommend it.
Solid Pawn
August 1, 2014
The first Castlevania on the Gameboy, The Castlevania Adventure has some... issues. As per usual, this game follows another of the Belmont Clan on that endless mission of destroying the evil Count Dracula. This time it's Christopher Belmont who sets out against the count, but along the way he must contend with Dracula's monstrous minions.
Like all early Castlevania games, this is a side scroller whose gameplay is most reminiscent of the original castlevania, with certain alterations. The Belmonts were never quite known for their speed and maneuverability, but Christopher brings things to a snail's pace. The speed is the greatest hurdle and makes platforming very difficult. At many points in the game you'll be expected to navigate floating platforms over instant death pits. The moving speed carries over to the jumping and you gain no momentum. On top of this you fall like a rock leaving no recovery time. Christopher also lacks the heavy arsenal of sub weapons present in other games. Your only projectile attack is a fireball that you gain from a fully upgraded whip. Sadly though, whip upgrades are lost when you are hurt making it very easy to lose your edge.
The music is actually pretty good and very fitting for a Castlevania game and the graphics, though simple are pleasing to the eye. The final thing to mention is the game's length. There are only a few stages making the slow character speed the main factor contributing to it's longevity. However each stage also has a time limit resulting in a game over if the stage isn't completed fast enough.
The Castlevania Adventure isn't unpleasant to play it just requires a lot of patience. I would only recommend it to Castlevania fans with a burning curiosity about early gameboy games.
Alex Godwin
March 3, 2017
The original Castlevania for gameboy feels very different from the later Castlevania games for the DS. This game is a traditional platformer - there is no exploration and absolutely no mercy. If you are willing to put in the effort, though, you will get a huge sense of accomplishment for making it through each of the levels, particularly the latter two in which a single mistake can ruin your run. There's not much strategy to this, as there are no secondary weapons and the power-ups for your whip are easily lost when you make contact with the enemies. To beat this game, you need to be able to make a perfect run without taking damage - the bosses are easy if you can do this, but if you arrive with a low-powered weapon you will not stand much of a chance.

There are some noticeable technical issues with this title, particularly the lag/delay when there are a couple of enemies on the screen. The ledge detection for your walking and jumping is not very forgiving. It's a reasonable length for an older gameboy title, in that you should be able to complete it in a single sitting of 30 minutes to an hour (if you can finish it at all). I don't imagine there is a lot of replay value here, unless you really enjoy challenging yourself.

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